1/4/2024 0 Comments Soul calibur vi switchIt’s especially made worse when the parts that are fully rendered and animated are so well done that it made me yearn for the same treatment the whole way through. However, these bits of exposition can drag on, and the lack of action in front of you can start to get boring after a while. Instead of fully animating cutscenes and dialogue, it’s presented as a story book, which on face value isn’t that terrible. Unfortunately, the presentation itself gets in the way of the story. It’s definitely an interesting approach and one I liked at first. The Libra of Souls follows the story from the perspective of a created character, while the Soul Chronicle follows the same story from the established roster. Presentation-wise, the two story modes: the Libra of Souls and Soul Chronicle give you the chance to experience the story in different ways. Familiar elements creep in further as one of the two major story modes recounts the events of the original Soulcalibur. Back to the series are the different iconic characters such as the Samurai Mitsurugi, the Ninja Taki, the Soul Edge weidling Nightmare, though it also introduces new characters such as Grøh, who wields double-sabers reminding me of Darth Maul from The Phantom Menace, and Azwel, who materializes swords, an axe and spear-and-shield combo at a moment’s notice. Soulcalibur VI is actually the seventh game in the Soul series, (starting with Soul Edge/Soul Blade in the ‘90s), though this iteration of Soulcalibur feels incredibly familiar in more ways than one. Soulcalibur VI does have a few hiccups, but thankfully, stepping onto the Stage of History never felt so great. Soulcalibur VI brings the series back to the center stage looking better than ever before, however the question remained whether or not Soulcalibur could return as the pinnacle of weapons-based fighting games.
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